CREATIVE TOOLS

SPECIALIZED TOOLS.
ONE CONNECTED PIPELINE.

SINGULARITY is being developed as more than a traditional game editor. Alongside the engine, we are building focused creative environments for programming, 3D asset creation, image editing, music, audio and sound design.

When used with SINGULARITY, these tools can share the same project pipeline so creators can move from creation to implementation without constantly exporting between unrelated applications. They are also being designed as useful applications in their own right.

INTEGRATED

USE THEM TOGETHER.

Launch a tool from a SINGULARITY project and work directly with project assets, code, music or visual content. The pipeline is shared — no export, no conversion.

STANDALONE

OR USE THEM ON THEIR OWN.

Use supported tools independently for coding, modeling, image creation, music, audio and other creative work without requiring an active game project. Integration is an advantage, not a requirement.

CODITY

Code Development

FOUNDATION GREEN

SINGULARITY's native programming environment for project gameplay, tools and application logic. CODITY is designed for direct project development inside SINGULARITY while evolving into a capable standalone coding environment.

INTEGRATION EXAMPLE

Write gameplay in CODITY. Build it. Run it directly inside your SINGULARITY project.

STANDALONE

CODITY is also being developed as a coding environment that can be used independently of a game project.

FOUNDATION GREEN

C# compilation
NativeAOT foundation
Build All on Play
Diagnostics
Project-aware development workflows

IN DEVELOPMENT

Context-aware IntelliSense
Advanced debugging
Standalone packaging

EDITITY

3D Creation & Modeling

IN DEVELOPMENT

A dedicated SINGULARITY-native environment for creating, editing and preparing 3D content. EDITITY is intended to allow assets to be modeled and modified without leaving the SINGULARITY pipeline while also developing into a standalone 3D creation application.

INTEGRATION EXAMPLE

Create or modify an asset in EDITITY. Use it directly inside the SINGULARITY Content Browser and world.

STANDALONE

EDITITY is being designed to remain useful as its own modeling and asset-development environment.

IN DEVELOPMENT

Professional modeling tools
Asset preparation pipeline
SINGULARITY Content Browser integration
Standalone application packaging

SONORITY

Music · Audio · Sound Design

FOUNDATION GREEN

SONORITY is the audio creation environment for SINGULARITY. Compose music, work with MIDI, arrange tracks, edit audio, create sound effects and eventually perform advanced stem and source-separation workflows. SONORITY can route finished audio directly into a SINGULARITY project while also functioning as a standalone music and audio application.

INTEGRATION EXAMPLE

Compose music or design audio in SONORITY. Route it directly into your SINGULARITY world.

STANDALONE

SONORITY is being developed as a standalone music and audio application usable without an active game project.

FOUNDATION GREEN

Composition projects
MIDI tracks
Piano Roll
Transport / BPM / Time signatures
Looping & Metronome
Instrument tracks
Basic synthesis
Quantization
Region editing
Audio engine
Standalone composition workflow

IN DEVELOPMENT

Chop + Screw
Advanced audio editing
Mix / Master
AI Stems / Source separation
Sound Design / SFX
Simplified beginner workflow

IMAGE STUDIO

Image · Texture · Visual Asset Editing

FOUNDATION GREEN

A layered image-editing environment being integrated directly into the SINGULARITY asset workflow. Images, textures and supported visual assets can be edited without leaving the engine pipeline. The application is also intended to operate independently for general image and visual-asset editing.

INTEGRATION EXAMPLE

Edit a texture in Image Studio. It already belongs to the project — no export required.

STANDALONE

Image Studio is being designed to remain useful as a standalone image and visual-asset editing environment.

FOUNDATION GREEN

Professional image basics
Tone controls
Original preview
Canvas resizing & Rotation
Imported image layers
Layer reordering
Visibility & Opacity
Histogram
Raster export

IN DEVELOPMENT

Advanced effects
Deeper layered-document workflows
Material and texture workflows
Further standalone capability
PHILOSOPHY

NOT ONE GIANT APP.
ONE CONNECTED ECOSYSTEM.

Traditional development often requires creators to move constantly between unrelated applications, export formats and conversion pipelines.

SINGULARITY takes a different approach. Instead of building one enormous interface that attempts to replace every professional tool, we are developing focused applications for focused jobs.

CODITY handles code.

EDITITY handles 3D creation.

SONORITY handles music and audio.

IMAGE STUDIO handles visual assets.

SINGULARITY brings the resulting work together into the world.

Each environment can evolve independently while sharing a common production pipeline when used as part of the SINGULARITY ecosystem.

CONNECTED WORKFLOW

CREATE IT ONCE.
USE IT EVERYWHERE.

EDITITY3D ASSETSINGULARITY CONTENT BROWSER
IMAGE STUDIOTEXTURE / IMAGEMATERIAL / WORLD ASSET
CODITYGAMEPLAY CODEBUILD & PLAY
SONORITYMUSIC / AUDIO / SFXWORLD AUDIO

The goal is not simply to bundle applications together. The goal is to remove friction between creation and implementation.

A texture edited in Image Studio should already belong to the project. A model created in EDITITY should already be an engine asset. Gameplay written in CODITY should be immediately buildable. Music created in SONORITY should be directly assignable to the game world.