SPECIALIZED TOOLS.
ONE CONNECTED PIPELINE.
SINGULARITY is being developed as more than a traditional game editor. Alongside the engine, we are building focused creative environments for programming, 3D asset creation, image editing, music, audio and sound design.
When used with SINGULARITY, these tools can share the same project pipeline so creators can move from creation to implementation without constantly exporting between unrelated applications. They are also being designed as useful applications in their own right.
INTEGRATED
USE THEM TOGETHER.
Launch a tool from a SINGULARITY project and work directly with project assets, code, music or visual content. The pipeline is shared — no export, no conversion.
STANDALONE
OR USE THEM ON THEIR OWN.
Use supported tools independently for coding, modeling, image creation, music, audio and other creative work without requiring an active game project. Integration is an advantage, not a requirement.
CODITY
Code Development
SINGULARITY's native programming environment for project gameplay, tools and application logic. CODITY is designed for direct project development inside SINGULARITY while evolving into a capable standalone coding environment.
INTEGRATION EXAMPLE
Write gameplay in CODITY. Build it. Run it directly inside your SINGULARITY project.
STANDALONE
CODITY is also being developed as a coding environment that can be used independently of a game project.
FOUNDATION GREEN
IN DEVELOPMENT
EDITITY
3D Creation & Modeling
A dedicated SINGULARITY-native environment for creating, editing and preparing 3D content. EDITITY is intended to allow assets to be modeled and modified without leaving the SINGULARITY pipeline while also developing into a standalone 3D creation application.
INTEGRATION EXAMPLE
Create or modify an asset in EDITITY. Use it directly inside the SINGULARITY Content Browser and world.
STANDALONE
EDITITY is being designed to remain useful as its own modeling and asset-development environment.
IN DEVELOPMENT
SONORITY
Music · Audio · Sound Design
SONORITY is the audio creation environment for SINGULARITY. Compose music, work with MIDI, arrange tracks, edit audio, create sound effects and eventually perform advanced stem and source-separation workflows. SONORITY can route finished audio directly into a SINGULARITY project while also functioning as a standalone music and audio application.
INTEGRATION EXAMPLE
Compose music or design audio in SONORITY. Route it directly into your SINGULARITY world.
STANDALONE
SONORITY is being developed as a standalone music and audio application usable without an active game project.
FOUNDATION GREEN
IN DEVELOPMENT
IMAGE STUDIO
Image · Texture · Visual Asset Editing
A layered image-editing environment being integrated directly into the SINGULARITY asset workflow. Images, textures and supported visual assets can be edited without leaving the engine pipeline. The application is also intended to operate independently for general image and visual-asset editing.
INTEGRATION EXAMPLE
Edit a texture in Image Studio. It already belongs to the project — no export required.
STANDALONE
Image Studio is being designed to remain useful as a standalone image and visual-asset editing environment.
FOUNDATION GREEN
IN DEVELOPMENT
NOT ONE GIANT APP.
ONE CONNECTED ECOSYSTEM.
Traditional development often requires creators to move constantly between unrelated applications, export formats and conversion pipelines.
SINGULARITY takes a different approach. Instead of building one enormous interface that attempts to replace every professional tool, we are developing focused applications for focused jobs.
CODITY handles code.
EDITITY handles 3D creation.
SONORITY handles music and audio.
IMAGE STUDIO handles visual assets.
SINGULARITY brings the resulting work together into the world.
Each environment can evolve independently while sharing a common production pipeline when used as part of the SINGULARITY ecosystem.
CREATE IT ONCE.
USE IT EVERYWHERE.
The goal is not simply to bundle applications together. The goal is to remove friction between creation and implementation.
A texture edited in Image Studio should already belong to the project. A model created in EDITITY should already be an engine asset. Gameplay written in CODITY should be immediately buildable. Music created in SONORITY should be directly assignable to the game world.