FLAGSHIP TECHNOLOGY

LIQUIDITY

OCEANS AREN'T AN ASSET. THEY'RE A WORLD SYSTEM.

LIQUIDITY is SINGULARITY's built-in planetary-scale water technology. Not a plugin. Not an asset pack. A first-class engine system designed so developers can create sophisticated water worlds directly inside SINGULARITY.

CREATE → LIQUIDITY → PLANETARY OCEAN

A convincing planetary ocean without a third-party water plugin.

GREENCURRENT CAPABILITIES
Animated planetary ocean

Wave motion driven by wave-normal distortion.

Planetary curvature

Water mesh curves with the planet — no flat-ocean illusion.

HDR water surface

High dynamic range response to scene lighting.

Fresnel / GGX shading

Physically-based surface response.

Dynamic lighting integration

Responds to directional, point, and spot lights.

Real planar scene reflections

Reflects actual scene geometry — not a cubemap.

Wave-normal distortion

Surface detail from normal map animation.

Semantic ocean properties

Gravity, density, salinity, viscosity — real physical values.

IN DEVELOPMENTIN DEVELOPMENT
Shore interaction

Water meets terrain — foam, splash, shoreline rendering.

Buoyancy system

Objects float, bob, and respond to wave forces.

Underwater rendering

Caustics, god rays, depth fog.

Water queries API

Query water height, normal, and velocity at any world position.

Environmental interaction

Rain, wind, and weather affect the surface.

Aquatic ecosystems

Fish, kelp, coral — living underwater worlds.

River / lake systems

Non-ocean water bodies with flow.

Advanced reflections

Screen-space and ray-traced reflection options.

OCEAN PROPERTIES
gravity9.81 m/s²
density1025 kg/m³
salinity35 PSU
viscosity0.00108 Pa·s
temperature15.0 °C
sea level0.0 m
planet radius6371 km
planet center(0, 0, 0)

THIS ENGINE DOESN'T JUST AIM TO MAKE WATER. IT AIMS TO MAKE LIVING WATER WORLDS.

SEE FULL ROADMAP