SINGULARITY — AI-Native Next-Generation Game Engine

KICKSTARTER — LIVE NOW

HELP BUILD SINGULARITY

SINGULARITY is being built publicly. Support the project and help us continue building the next generation of game development tools.

AI-NATIVE NEXT-GENERATION GAME ENGINE

SINGULARITY

AI-NATIVEGAMEENGINE

Build worlds, gameplay, assets, code, music, audio and visual content inside one connected development ecosystem.

LIQUIDITY — BUILT IN

PLANETARY-SCALE WATER TECHNOLOGY
Animated ocean · Curvature · Fresnel/GGX · Planar reflections

EXPLORE LIQUIDITY
THE SINGULARITY CREATIVE ECOSYSTEM

SPECIALIZED TOOLS.
ONE CONNECTED PIPELINE.

SINGULARITY is being developed as more than a traditional game editor. Alongside the engine, we are building focused creative environments for programming, 3D asset creation, image editing, music, audio and sound design.

These tools are being designed so they can integrate directly with SINGULARITY while also being usable independently. Integration is an advantage, not a requirement.

CODITY

CODE DEVELOPMENT

FOUNDATION GREEN

SINGULARITY's native programming environment for project gameplay, tools and application logic. Designed for direct project development while evolving into a capable standalone coding environment.

C# compilationNativeAOTBuild All on PlayDiagnostics
Context-aware IntelliSenseStandalone packaging

EDITITY

3D CREATION & MODELING

IN DEVELOPMENT

A dedicated SINGULARITY-native environment for creating, editing and preparing 3D content — without leaving the pipeline.

Professional modelingContent Browser integrationStandalone packaging

SONORITY

MUSIC · AUDIO · SOUND DESIGN

FOUNDATION GREEN

Compose music, work with MIDI, arrange tracks, edit audio and create sound effects. Routes finished audio directly into a SINGULARITY project or operates standalone.

CompositionMIDI / Piano RollTransportAudio engineStandalone workflow
Chop + ScrewMix / MasterAI StemsSound Design / SFX

IMAGE STUDIO

IMAGE · TEXTURE · VISUAL ASSETS

FOUNDATION GREEN

A layered image-editing environment integrated into the SINGULARITY asset workflow. Edit textures and visual assets without leaving the engine pipeline.

Professional basicsLayersHistogramRaster export
Advanced effectsMaterial workflowsStandalone capability
EXPLORE ALL TOOLS CODITY · EDITITY · SONORITY · IMAGE STUDIO
STATUS REPORT

WE'RE BUILDING THE DAMN THING IN PUBLIC.

The engine runs. Projects persist. LIQUIDITY renders a moving planetary ocean. CODITY compiles and builds C# gameplay. SONORITY composes music. Image Studio edits images. BLACKTIDE is being built with all of it.

GREENFOUNDATION GREENIN DEVELOPMENTPLANNEDVISION
GREENWORKING AND VERIFIED
Core editor
SIR (Scene IR)
PersistentID
Persistent assets
Command system
Undo / Redo
Properties panel
Blockout Primitive Suite
Point light
Spot light
Directional light
HDR / PBR lighting
LIQUIDITY ocean
Animated waves
Planetary curvature
Fresnel / GGX shading
Planar reflections
Play Mode
Runtime isolation
Editor isolation
Basic player
Project File Loading v0.2
Imported Static-Mesh Collision
Character Controller
Authored World Gravity
Player Spawn System
New Project Template Browser
45 Project Templates
Surface Texture Preview + Apply
Content Browser
Mesh / Material / Texture Previews
OBJ Ingestion
GLB Ingestion
FBX Character Ingestion
Universal ZIP / Archive Ingestion
Universal Color Picker
FOUNDATION GREENWORKING CORE / CONTINUING DEVELOPMENT

These systems have verified working foundations but are still being significantly expanded.

CODITY — C# Development
CODITY — NativeAOT
CODITY — Build All on Play
CODITY — Diagnostics
Standalone macOS Build
Script Attachment
Drag Script → Entity
HUD Toolkit
Native HUD Navigation
SONORITY Composition
SONORITY MIDI / Piano Roll
SONORITY Standalone Workflow
Image Studio Professional Basics
Image Studio Layers
Image Studio Histogram
BLACKTIDE Rowboat Gameplay
Gameplay Persistence
IN DEVELOPMENTACTIVELY BEING BUILT
Asset pipeline
Material system
Texture pipeline
Collision system
Dynamic Rigid-Body Collision
World physics
Shore interaction
LIQUIDITY buoyancy
Character pipeline
Rigging / Animation
CODITY IntelliSense
EDITITY Professional Modeling
Image Studio Advanced Effects
SONORITY Chop + Screw
SONORITY AI Stems
PLANNEDDESIGNED OR SCHEDULED
Production-Quality Asset Library
Advanced Character Pipeline
Expanded Vessel Classes
Advanced Animation Tooling
Large-Scale World Content Pipeline
VISIONLONG-TERM DIRECTION
Edit on the Fly
Living Aquatic Ecosystems
AI Workforce / Autonomous Agents
Massive Networking / MMO
Persistent Shared Worlds
AI-Assisted Production
Procedural World Creation
Next-Gen Rendering Research
Large-Scale Simulation
FLAGSHIP TECHNOLOGY

LIQUIDITY

WATER ISN'T AN EFFECT.

IT'S A WORLD SYSTEM.

LIQUIDITY is SINGULARITY's native water technology. It began by solving one of the hardest water-rendering problems first: a convincing planetary-scale ocean. But the architecture is being expanded far beyond oceans.

The goal is one high-fidelity system capable of producing massive seas, inland lakes, flowing rivers, quiet ponds, shallow puddles, rain, splashes and eventually individual droplets.

Oceans · Lakes · Rivers · Ponds · Puddles · Rain · Splashes · Droplets

CREATE → LIQUIDITY → OCEAN / LAKE / RIVER / POND / PUDDLE

ONE WATER ARCHITECTURE. EVERY SCALE.

GREENOCEAN FOUNDATION — WORKING
Animated planetary ocean
Planetary curvature rendering
HDR water surface
Fresnel / GGX response
Dynamic lighting integration
Real planar scene reflections
Wave-normal distortion
Semantic ocean properties
IN DEVELOPMENTEXPANDING THE ARCHITECTURE
Shore interaction
Buoyancy system
Lakes & ponds
Rivers & streams
Shallow water
Underwater rendering
Rain interaction
Splash / impact response
LIQUIDITY — PROPERTIES
gravity9.81 m/s²
density1025 kg/m³
salinity35 PSU
viscosity0.00108 Pa·s
temperature15.0 °C
sea level0.0 m
planet radius6371 km
planet center(0, 0, 0)

Real physical values. Not approximations.

Actual render made with LIQUIDITY in SINGULARITY

Actual render made with LIQUIDITY in SINGULARITY.

PROVING GROUND

THE ENGINE HAS A PROVING GROUND.

BLACKTIDE

BLACKTIDE is the maritime world being built alongside SINGULARITY. When BLACKTIDE needs technology, SINGULARITY must solve it properly. Every feature is earned, not assumed.

BLACKTIDE ISN'T JUST BEING BUILT WITH SINGULARITY.

BLACKTIDE IS HELPING BUILD SINGULARITY.

PLANNEDFIRST PLAYABLE SEQUENCE
01
PIERStart at the dock
02
ROWBOATBoard your vessel
03
PADDLENavigate the water
04
FISHCast and catch
05
RETURNHead back to shore
06
SELLTrade your catch
07
UPGRADEImprove your gear
08
VENTURE FARTHERExplore deeper waters
VISIONLONG-TERM VISION
Persistent maritime gameplay
Hundreds of distinct oceans
Wooden and modern ships
Protected and contested waters
Fishing and trapping systems
Player-driven economy
Naval combat
Whirlpools and hazards
Massive vessels
Aquatic ecosystems
LEARN MORE ABOUT BLACKTIDE
ARCHITECTURE

BUILT AROUND MEANING, NOT BUTTON CLICKS.

SIR is the authored project truth — the canonical representation of your world as you designed it.

PersistentID gives every authored entity a durable identity that survives serialization, undo, and reimport.

Runtime EntityID is temporary — it exists only while the world is running and is never written back to SIR.

Human UI and future AI agents use the same semantic command layer. There is no privileged path. There is no screen-scraping. There is only the command.

COMMAND ARCHITECTURE DIAGRAM

HUMAN
UI
SEMANTIC COMMAND
SIR
AI AGENT
SEMANTIC COMMAND
SIR
SEMANTIC COMMAND — the single shared interface
SIR — authored project truth, never mutated at runtime
IN DEVELOPMENT

CHANGE THE WORLD WHILE IT'S RUNNING.

Enter Play Mode, modify the runtime world, then choose to apply those changes back to the authored world — or discard them entirely. Runtime-only changes must not silently mutate the authored SIR.

RUNTIME STATE
modePLAY
entity_idruntime:0x4f2a
positionMODIFIED
sir_dirtyfalse
AUTHORED STATE (SIR)
modeEDITOR
persistent_idpid:a3f9c2
positionCANONICAL
protectedtrue
UNCHANGED UNTIL EXPLICITLY APPLIED
VISIONLONG-TERM VISION

THE STUDIO

Future tools may include everything a production studio needs — built directly into SINGULARITY. Not assembled from plugins. Not bolted on. Integrated.

SINGULARITY ISN'T ULTIMATELY JUST WHERE YOU ASSEMBLE A GAME.

IT'S WHERE THE STUDIO LIVES.

FUTURE INTEGRATED TOOLS

Rigging
Animation
Materials
VFX
MIDI
Synth
SFX
Audio
Cinematics
QA
Build / Publishing
AI Workforce

All tools listed are future vision — not currently available.

FUTURE

AI WORKFORCE

Future specialized AI roles will use the same semantic command layer as human developers — not screen-clicking, not prompt injection, not brittle automation. Structured APIs. Verifiable outputs. Human-supervised production at scale.

SINGULARITY does not currently build AAA games autonomously. This is a long-term architectural goal, not a current capability.

ENVIRONMENT ARTISTGenerates terrain, foliage, and world dressing via semantic API
FUTURE
LIGHTING ARTISTIterates on lighting setups through structured commands
FUTURE
QA ENGINEERRuns automated test passes against world state
FUTURE
NARRATIVE DESIGNERAuthors dialogue trees and quest logic through structured schemas
FUTURE
AUDIO DESIGNERAssigns and mixes audio events via semantic triggers
FUTURE

AI workforce pricing is separate from engine pricing and will be announced independently.

PRICING

START FREE. GO FURTHER.

FREE

$0

Start free with ads

Full engine access
LIQUIDITY included
Ad-supported
DOWNLOAD FREE

PRO

$9.99

per month — go ad-free

Full engine access
LIQUIDITY included
No ads
GET PRO

ENTERPRISE

TBD

Hire the whole studio

AI Workforce access
Dedicated support
Custom terms
CONTACT / COMING SOON
BUILT IN PUBLIC

SEE SINGULARITY BEING BUILT.

Watch the development videos and follow SINGULARITY as new engine systems are designed, tested, debugged, and brought online.

KICKSTARTER — LIVE NOW

WANT TO HELP BUILD SINGULARITY?

Support the development of SINGULARITY on Kickstarter and follow the engine as it is built publicly.

OFFICIAL COMMUNITY

BUILD SINGULARITY WITH US.

Follow development, discuss new systems, suggest features, ask questions, report bugs, show what you're building, and join the community while SINGULARITY is being created.

Community ideas and feedback may influence development. Development decisions remain with the SINGULARITY team.

DEVLOG

WATCH SINGULARITY BE BUILT.

Breakthroughs. Compiler errors. Regressions. GREEN milestones.

FOUNDATION GREEN

Major Development Update: Engine, CODITY, SONORITY, Image Studio, BLACKTIDE

A grouped update covering substantial progress across the engine core, CODITY, SONORITY, Image Studio, and BLACKTIDE since the last individual devlog entries. Multiple systems have moved from concept to working foundation.

Watch on YouTube
GREEN

LIQUIDITY: Planar Reflections Ship

LIQUIDITY ocean now renders real-time planar scene reflections. The water surface reflects the actual scene geometry — not a cubemap, not a fake. This is the real thing.

Watch: Planar Reflections
GREEN

Play Mode: Runtime Isolation Working

Play Mode now creates a fully isolated runtime world. The editor state is untouched while the game runs. Exiting Play Mode restores the exact authored state.

Watch: Play Mode